Every branch dash leaves afterimages in the skill's colour: the Guardian's gold, the Knight's steel (horse and all), the Windranger's wind green, the Assassin's violet. Ultimates leave marks on the ground: the Guardian's gold seal ring, the Berserker's spattered blood, the Knight's hoofprints, the Archmage's fire, frost and lightning, the Frost Witch's ice shards, the Dark Mage's withered earth, the Windranger's swirl of flattened grass, the Beastmaster's claw marks, the Assassin's X, the Shadow Dancer's pool of shadow, the Venomancer's bubbling pool of poison. The Windranger's five skills have their own motions, with effects timed to match.