In quests where you show items to an NPC (such as The Letter That Came Late), handing over an item you had already shown made the NPC call it the wrong thing, so many of you thought you had been refused and abandoned…
Leaving a Guild Convoy run (the Leave button, walking through a gate, quitting the game or being sent back after a win) sometimes left the Convoy panel on screen, and pressing Leave again did nothing. Now the panel…
On phones, a very fast skill swipe (especially while running and fighting) was sometimes read as a tap, so the skill flew at the nearest monster or where you were facing instead of where you swiped. Now the point…
On phones, when a Bandit Raid broke out during the Six Days (or any two events at once), the event panels were squeezed into empty strips and seemed to disappear. Now each event always shows its name and timer, with…
The Brawler's Hundred Fists hits much harder: each blow is almost half again as heavy and reaches a little further, so the eight-blow flurry now stands beside the other classes' ultimates. The desktop game now looks…
On phones, the monster auto-aim picks is now locked just as if you had dragged the attack button: you can run and shoot and keep hitting that same monster until it dies or gets too far away, no manual lock needed. In…
When a Bandit Raid breaks out while the Six Days is running, the event tracker now shows both, one box each, instead of the Raid taking over and hiding the Six Days box. The Six Days spots on the ground (carrying…
The Brawler's first four skills come back sooner: Rushing Fist 6 → 5 s, Shock Palm 7 → 5 s, Whirling Kick 9 → 7.5 s, Hundred Fists 24 → 20 s. Damage and mana stay the same.
On phones, the Novice Fields guide stays put at the top instead of jumping to each button, and its text shows in full. While you talk to Old Bram it no longer covers the «Ask about the quest» button; when you open…
New characters start in the Novice Fields outside Eldmoor's gate: Old Bram shows how to move, attack, roll, drink a potion, put on gear and spend points right there in the field before you enter the village. To walk…
Fixed on iPhone: after entering the game or playing for a while, houses, trees, objects and NPCs disappeared, leaving only the ground and floating names. The picture now holds on every iPhone, including the iPhone 8…
Elsie's room rental interface is clearer on desktop and phones. Renting or extending a room costs 300 Diamonds for 7 days, with your balance and insufficient funds shown clearly. Novices wearing gauntlets now chain a…
Settings are rebuilt: every line is a switch with a short note under it, in clear groups; Graphics has Low, Medium and High to set everything at once, every tab has Restore defaults, and Sound has a mute for the…
The login screen has "Forgot account?": enter your account name and a new password is sent to the email linked to it. Older accounts link an email in Settings, confirmed with a code sent to the inbox. Towns and…
The phone interface is rebuilt: every panel has card tabs at the top beside its ✕, chat opens as a drawer on the left, the ☰ menu is a grid of icons, and the bag is one scrolling grid with icon filters. Appearance is…
Battleground: a kill is worth 1 point and felling the other side's leader (the one with a crown) 5; progress on a beacon stays when its taker falls and only wears down while the other side stands on it; four Rooks…
Character creation adds female characters and new eye shapes, eye colours, hairstyles, hair colours and skin tones; faces are redrawn sharper. The Guild Vale pays better: the guild shop sells Recipe Scroll Fragments,…
Guilds have much more to do together. Guild Boss Hunt: once a week the leader or an officer calls a world boss into the guild's own arena at the Waymaster. Daily guild tasks pay contribution, gold and guild funds.…
The 10v10 Battleground opens at level 30: find Marshal Brannoch by the waystone in Dunmarch and go alone or with your party. Blue and Red fight over three beacons on Harrow Field: stand alone at one to light it, hold…
The Echo Tower opens at level 60: Colonel Rurik Dane at the Weave Spire opens floors for your party, with no top floor, each a dungeon growing harder with the week's affixes and a clock, rewards by floor through the…
The bag compares the picked item with what you wear (stats up in green, down in red, an estimated power), marks pieces stronger than yours with an arrow and pieces you cannot wear in red, and has filter tabs and a…
The new Brawler fights with gauntlets on both fists, fast and in the thick of it, with a stat of its own, Flurry (a chance of an extra punch at half strength). A Novice takes the class at level 10 from Old Tomasz in…
The Knight, Berserker, Assassin and Beastmaster hit much harder (10–20% more on every blow), and the Archmage's skills 10% softer. The Mage and its three paths spend 25% less mana on every skill. The Elder Treant in…
The Rogue gains the Dunmarch Twinfangs, a pair of level-30 daggers held one in each hand that stab in turn, sold by Dunmarch's armourer. The Blood Fiend and the clawed Beast Fusion forms rake with both hands in turn…
The map window opens wide enough and is no longer cut off at both sides. At the market, the quantity field keeps the number you type when listing: clearing it to type another no longer snaps back to 1. PC and Mac…
The quest log has a new Weekly bosses tab: which difficulties each dungeon boss still drops loot for you this week, when it resets and how many Dungeon Keys you have used, with a Guide button that rides straight to…
The Mother Tree (the world boss in Voorn) now drops level-60 Legendary recipes for all 15 paths, not only the Rogue's and the Bard's. The overall drop rate is unchanged, and a scroll usually belongs to the picker's…
On phones, picking the sending channel (Map, World, Guild) in the chat no longer closes it: pick one and keep typing. In-game updates on PC, Mac and phones also download faster and no longer stall halfway.
Level-60 gold gear (the Weave set, the Violet Shuttle ring, the Seam seal and their class versions) now stands where the level 55–58 gold gear does: its stats are ×1.3, its recipes unchanged. The Ranger, Rogue and…
The Mimic on the Wheel of Fortune is far easier to win: its chance a spin rises from 0.01% to 0.1%, about one in 1,000 spins, in place of the previous version's 180-spin guarantee. The camera is back to how it was,…
A capped stat past its ceiling no longer loses the excess: it turns into a stat that does the same job (extra crit into crit damage, extra armour pierce into damage bonus, extra block into boss resist, extra boss…
The new Notice Board opens when you enter the game if there is unread news. Open it again beside Daily Check-in, with the backslash key, or from the mobile menu. Fighting the Ashenspire Drake and other large bosses…
The camera no longer freezes or jolts after fighting the Slime King. iPhones running iOS 15 can enter the game again. Losing connection inside a dungeon no longer removes its timer or difficulty badge; unstable…
Pets and mounts are redrawn with cleaner lines and clearer eyes. Settings → Graphics → Map size gains a ×1.5 step on every screen. Fixed "Cannot draw the map" on Android, where Retry did nothing; refining no longer…
Fixed the black screen and crash on phones, and the freeze of a few seconds on computers, when standing among many monsters, as on the Karsten Marches. The in-game clock no longer drifts on some devices: meal timers,…
Team Arena: queue with the Waymaster in Dunmarch from level 30, alone or with your whole party, for 2v2, 3v3 or 4v4 over elimination rounds, with seasonal ranks and rewards by letter at the season's end. Solo…
A small update that makes the connection to the server steadier. The character screen now only says whether the server is online, and the channel list only shows which channels are full.
Mimic's Key is on Mirela's Wheel of Fortune as a special prize: every spin has a 0.01% chance of the Mimic, rolled apart before the tier and outside the pity, so winning it costs no progress towards a Legendary. The…
The Mimic, a new loot companion: a small chest that hops after you, out beside your fighting pet, and picks up the gold and items dropped for you nearby. It does not fight but has health of its own; knocked down by a…
The Guild Convoy, a new weekly guild event: a guild leader or officer registers with the Waymaster, guilds are paired on Sunday evening, one guards a cart on its way to Dunmarch and the other tries to take it. The…
Guild invitations reach players who are offline: the invitation waits until they log in, and guild leaders and officers have Invite to guild in the player menu. The quest log has a Level too low section listing the…
Channels: each map holds up to 40 people a channel and opens a new one when it fills; switch by hand under the map's name. Events and world bosses happen in Channel 1, and everyone is gathered there as they draw…
The Class-Change Writ becomes the Path-Change Writ: a class is chosen once, and the writ moves you to another Path of the same class, keeping your level, attribute points and bag; the old kit's skill points come back…
The new hunting grounds on the Weave Spire and in Voorn are laid out again: one kind of monster to a ground instead of a few of each strewn about. The Weave Spire: Seam Wraiths on the western plain, Veyrn Engineers…
Sign-up is open: anyone can make an account right on the login screen, no waiting for one to be handed out. A new world boss, the Slime King, comes out at 19:30 on Saturdays and Sundays in the meadow of Blackoak Wood…
The smiths now offer Salvage (unwanted gear into regional materials and temper stones), Ascension (one grade up for certain, keeping one line) and Inheritance (move a piece's enhancement onto a new piece for the same…
The smiths now offer Gems (gear has sockets by rarity, five kinds of gem in five tiers, three combine into one of the next) and Refining (reroll a piece's extra lines, keeping its grade, with one line locked if you…
Dungeons have a new Solo difficulty for players on their own: much softer bosses and half the experience; bosses drop gear and gold but no weekly boss materials, recipes or pets, and spend no weekly lockout — party…
The Wheel of Fortune: Mirela in Eldmoor's market spins for pets, mounts and gold-gear recipes, with the Seam drake as the featured prize. One free spin a day; a Legendary comes 0.6% of the time, more often from the…
Break: striking a boss drains a gold bar under its health — twice as fast while it winds up a blow, and a parry drains it too; emptied, the boss is broken for 5–7 seconds and takes 30% more damage. Named foes: a…
A new class, the Bard: a wandering herald with a trumpet who fights from mid range with notes and waves of sound, and the only class whose songs heal and hearten the whole party within reach. Change class at Florian…
Levels 1–11 need only a quarter of the exp they did; against 0.3.36, levelling is 1.5 times as fast at levels 12–29, 3.5 times at 30, 5 times at 40 and 8 times at 50. An easier start: monsters of levels 21–29 are 10%…
Five new hunting grounds with monsters and art of their own: the deep Blackoak wood (levels 9–14), the Far Reedbank south of the Mistmoor river (23–25), the north-west rib field of Dragon Peak (29–30), Hollowfen's…
Each class now fights with a power of its own: Warriors and Novices with Might, Mages with Spell power, Rangers with Marksmanship, Rogues with Lethality. Attack is shared and every class takes it; class gear from…
Waymasters stand in Eldmoor, Dunmarch, Aldermark, the Marches camp and Voorn: pay a fare to go straight to another town (you need the region's level; Voorn opens only after the Throat). A Recall Scroll takes you to…
On Android, the status bar that appears after a swipe or a return from the app switcher now hides itself again and no longer covers the quest and menu buttons. A guild leader can rename the guild for 5,000 gold. The…
Masters now offer a skill reset: every spent point back to place again, for a fee that grows with your level. Joining a Path now hands back the points of the class skills its kit replaces. In NPC dialogs, Ask about…
Searching at quest spots: a hit only sets the bar back 1 second instead of starting over, and a finished search is remembered, so Thirty-One Stakes, the Hollowfen graves and the marsh sluice gates can be done.…
Quests that ask you to kneel, wave or bow at a spot (The Way Home, The Ninth Knot, The Gate, Thirty-One Stakes) now show that gesture's button when its turn comes, with no need to type /quy. After the Flood can be…
Rising Water and the daily Hamlet Chore: Check the Three Sluices: the north and east sluice spots now sit right at the sluices, and Guide takes you to the right place even after the marsh has flooded. The Mother…
Zero to Hero now runs on the Mac (Apple Silicon and Intel). The first time, right-click the app and choose Open. The Mac version does not update itself yet. The login screen no longer shows the player count. The…
This update is required: older versions are asked to update when they start. Dungeons stay cleared: a monster killed does not come back until the whole party has left, and going in again opens a fresh, fully stocked…
The quest guide now takes you right to a quest's hidden place instead of stopping where the tracker turns "Warm". Before, standing near a hidden place (like the two river spots by the Blackoak Wood bridge in the…
The quest guide now rides smoothly, with fewer needless turns and no more turning left and right or stalling on the way. It finishes the errand when it gets there: at an NPC the conversation opens, and at a fight or…
A Novice now has a set of three skills for each kind of weapon in hand, opening at levels 3, 5 and 7: with a sword, Lunge, Sweep and Second Wind; with a dagger, Sidestep, Thrown Knives and Keen Eye; with a staff,…
A Novice now has three skills of their own, opening at levels 3, 5 and 7, and levels up twice as fast below level 10. The first roads are livelier: wolves lie in wait at the den and the brigands' archers shoot first.…
Zero to Hero opens its Open Beta today, 29/09/2026, free to play on PC and Android. The sound is made anew: every skill has its own, timed to its cast, monsters cry by their kind, footsteps and hooves change with the…
The awakened Berserker now truly becomes the Blood Fiend, for everyone nearby to see: red-black, bone-horned, bone claws in both hands, the hammer slung on the back. Its skills are new: Blood Fiend Rend rakes…
The server sends less when it is crowded: the path meter is sent only when it changes, broadcasts are packed once, and characters are saved in batches. Fights stutter less, since nothing new is made every frame any…
Arriving is no longer just stepping into a circle: some places have guards to fight when you get there, something to search, points to reach in the right order, a gesture to make, a barrier to break, evidence to…
Monster archers now draw their bows before they shoot, so you can see an arrow coming. The quest log (J) has a new Events tab: what is running now, the world bosses' timetable and every scheduled event with its start…
Eldmoor's trees are redrawn: limewashed apple trees (one in blossom), a linden and a horse chestnut in limestone planters, clipped hedges with a topiary ball, and hawthorn hedgerows in the fields with white blossom,…
Every skill of the four classes and twelve branches has its own motion and new effects: thicker strokes, afterimages on dashes, marks left on the ground by ultimates. Slashes, stabs, shots and throws stay within 60°.…
The basic slash is a tight stroke across the chest and no longer sweeps round over the head. Charge ploughs two furrows in the ground, wind tears along behind you, and it ends in a slash that throws sparks. Shockwave…
Magic Bolt stands still while it fires, with no more jitter. Fireball gathers fire at the tip of the staff and leaves it right on the push, with a ring of heat bursting out. Frost Nova leaves glittering rime and…
The Trap is now a real iron trap: saw-toothed jaws, a spring, a chain and a bag of powder with a fuse. Whoever sets it kneels and presses the jaws down; when a monster steps on it, the jaws snap shut in a spray of…
The second stab hooks in a curve, and the finishing stab has a violet shadow chasing it and a flash at the knife's point. Throwing Knives throws with both hands at once. Shadowstep leaves an afterimage where you…
Every branch dash leaves afterimages in the skill's colour: the Guardian's gold, the Knight's steel (horse and all), the Windranger's wind green, the Assassin's violet. Ultimates leave marks on the ground: the…
Slashes, stabs, shots and throws no longer go straight up or down: aim steeper than 60° and the blow goes at 60° towards the side the character is facing. Rangers and Mages fire basic attacks between skills, as…
Switching between Tiếng Việt and English no longer leaves monster, NPC or portal names or chat lines stuck in the old language. Arrows no longer fly out behind you when aiming nearly straight up. Drawing a bow and…
Pick Tiếng Việt or English on the login screen or in Settings and it switches at once, no reload needed: the interface, server messages and all content (quests, NPCs, items, skills, maps) come in both languages. Drag…
Escorts get ambushed and can fail; target lock on phones; a tidier phone interface; Guide no longer stutters; the iPhone version can reach the server; many names changed to be clearer.
Eight escorts now meet ambushes on the road: wolves, brigands, marsh beasts, the dead under the grass, the Church's burning parties. The escorted have a health bar and stop to wait while you clear the way, and if…
Drag the attack button onto a target and let go to lock it: attacks, skills and facing all follow it, even on the run. Tapping the attack button is still a basic attack. The skill aim line is a row of pixel arrows,…
The iPhone version can reach the server and no longer hangs on «Opening the gate…». Guide rides smoothly, without jerking back every second. Many old names were changed to be clearer: Wend the Woodcutter, Florian the…
Skill effects are all redrawn in the world's own pixels: hits, projectiles, each weapon type's slash, each branch's own effect layer by its material, and status marks. Hits and projectile blasts show in front of the…
Fixed hitting the invisible escort cart in Blackoak Wood (damage numbers appearing in empty space) and pets pouncing on it. Carts and columns of people on foot cast shadows that fit, and no longer look as if they are…
Cloaks have folds, limbs and tunics are shaded, and faces have a nose bridge and cheekbones. Hoods, masks, closed helms and hair are no longer one flat patch of colour. All 68 held weapons have a new outline and more…
The 26 beasts of Chapters 5–8 have their own wind-up for every attack; the Elder Treant is drawn at its proper size. The 21 humanoid monsters, from Major Wrenn to Sable and Sarkaine, wear their region's colours and…
The Ashenspire Drake and Cinderwing have their own wind-up for every attack, and new fire and meteors. Fenrir the Wolf King and the whole wolf pack, Hoarfang and the Seep Alpha are redrawn. The Ooze, the Veyrn…
The War Horse and the Snow Tiger are redrawn. New: the Karsten Pony (Mother Ilka's quest, the Marches), the Ring Kid (Tomas's quest, Hollowfen) and the Watch Eye (drops Inside the Weave Spire).
The login screen is Veyrn stone and every window in the game is brass: buttons, fields, tabs, lists, bag slots, bars and scrollbars are all pixel art. The skill icons of the five classes are redrawn.
Leave by one edge and you arrive at the opposite one: the Weave Spire now opens on its south edge, Voorn on its north edge, and Hollowfen takes in travellers from Dunmarch on its north edge. NPCs in every region wear…
Karath Vel (the deep districts too), Beneath the Barrow, the Archive Below, Inside the Weave Spire, the Village Under the Grass, the Throat, the Mirror City and Dunmarch Gaol: each has its own stone, floor, lamps and…
Voorn and the Warden's Garden, Aldermark with its palace and cathedral, both halves of the Weave Spire, and Sable's Old Salt Post are all redrawn from scratch.
The shallow water, reeds and bulrushes of the marsh and Cauldron Isle can now be waded through. No more invisible obstacles: wherever you are blocked, something stands there.
It plays like an MMORPG now: day and night, weather, daily and weekly quests, a login calendar, world bosses, dungeon difficulties, friends and whispers. There is an Android version and a test iPhone version with…
The sky lightens and darkens with the server's clock; at night lamps, fires and windows light up by themselves. Rain, snow and fog by region — neighbouring maps share one sky. Trees sway in the wind, water glints,…
Some tasks can be done again every day or every week (they reset at 5 a.m., and a new week starts on Monday). The login calendar is per account; log in on consecutive days to collect rewards.
Four world bosses appear on a schedule in Blackoak Wood, the marsh, Ashenspire Peak and Voorn, with more health the more people are there; a clock on the HUD tells you when the next boss is due. Dungeons have a…
Make friends, see when they are online, whisper in private, inspect other players' gear, block or mute players, and report harassers. Chat has a word filter. Hold Shift and right-click a player (or long-press on a…
There is an Android version: a joystick, a cluster of skill buttons, drag to aim, auto-aim. The PC version opens full screen (F11 or Settings → Graphics to go back to a window). Your login is kept between sessions.
Eldmoor with its limestone walls, Blackoak Wood, Dunmarch, Mistmoor marsh, Hollowfen, the Marches, Grimwald's brigand camp, the Survey Wreck, Cauldron Isle and Gravemoss Mine each have their region's own palette and…
A test iOS version: a joystick, a cluster of skill buttons, hold a button and drag to aim the skill, an interface compact enough for small screens, chat that floats above the keyboard, and vibration when you strike.
Every character is repainted: shading by material — cloth, leather, mail, plate, dragonscale; softer outlines; faces that read easily; hair and cloaks in clear shapes. Crowds and carters are now drawn in the same…
32 new swords, staves, bows and daggers from level 20 to 60, and three armour sets: Dunmarch, Hollowfen Ash and the Weave. Hald the Smith has opened a forge in Reedford.
Each branch has a four-piece set: the helm and boots drop in the Chapter 6–7 dungeons, the gloves and charm are crafted at the Master. Wearing the full set changes the branch's own mechanic.
Dungeon boss loot can be won once a week per difficulty, resetting on Monday morning. You can block or mute players and report those who break the rules.
The Knight fights from the saddle, and is thrown off by a heavy blow or a stun. The Sniper's fully drawn shot aims at a weak point. An awakened Dark Mage raises the monsters it has just killed as revenants in their…
At level 60 every branch awakens: its signature skill changes shape entirely. The PC version downloads new versions itself and installs them when you restart. There is background music and ambient sound for each region.
From Eldmoor and Blackoak Wood, through Mistmoor marsh, Dunmarch and Ashenspire Peak, Hollowfen, the Karsten Marches and Aldermark, over to Voorn beyond the Cut, and on to the Weave Spire. Over a hundred quests, many…
Take and hand in quests right in conversation with NPCs. There are branching choices, escorts of people and carts, timed tasks, and bosses you can spare instead of killing — and that choice opens up other stories…
Poison, chill, burn, curse, snare and marks stack on monsters, and some skills make them burst. Monsters lay statuses on players too. There are channelled skills, traps that wait to be stepped on, blows that hit…
At level 30, swear an oath to a Master in the Dunmarch training yard to join a branch: Guardian, Berserker, Knight, Archmage, Frost Witch, Dark Mage, Sniper, Windranger, Beastmaster, Assassin, Shadow Dancer,…
Every character starts as a Novice and can wield any low-level weapon. At level 10, take the class change quest: Warrior (sword), Mage (staff), Ranger (bow) or Rogue (dagger), each with five skills that open as you…
The first version of Zero to Hero: a 2.5D pixel-art action MMORPG in an old European land. Start as a nameless Novice in Eldmoor, pick one of four classes, apprentice yourself to one of twelve branches, and follow…