News and updates

0.5.76: showing evidence to NPCs is clearer

In quests where you show items to an NPC (such as The Letter That Came Late), handing over an item you had already shown made the NPC call it the wrong thing, so many of you thought you had been refused and abandoned…

0.5.75: leaving the Convoy closes its panel at once

Leaving a Guild Convoy run (the Leave button, walking through a gate, quitting the game or being sent back after a win) sometimes left the Convoy panel on screen, and pressing Leave again did nothing. Now the panel…

0.5.73: skill swipes on phones land better

On phones, a very fast skill swipe (especially while running and fighting) was sometimes read as a tap, so the skill flew at the nearest monster or where you were facing instead of where you swiped. Now the point…

0.5.72: event panels no longer vanish on phones

On phones, when a Bandit Raid broke out during the Six Days (or any two events at once), the event panels were squeezed into empty strips and seemed to disappear. Now each event always shows its name and timer, with…

0.5.68: two events at once no longer hide each other

When a Bandit Raid breaks out while the Six Days is running, the event tracker now shows both, one box each, instead of the Raid taking over and hiding the Six Days box. The Six Days spots on the ground (carrying…

0.5.67: the Brawler strikes more often

The Brawler's first four skills come back sooner: Rushing Fist 6 → 5 s, Shock Palm 7 → 5 s, Whirling Kick 9 → 7.5 s, Hundred Fists 24 → 20 s. Damage and mana stay the same.

0.5.65: the Novice Fields, windows on iPhone and iPad

New characters start in the Novice Fields outside Eldmoor's gate: Old Bram shows how to move, attack, roll, drink a potion, put on gear and spend points right there in the field before you enter the village. To walk…

0.5.63: no more missing houses, trees and NPCs on iPhone

Fixed on iPhone: after entering the game or playing for a while, houses, trees, objects and NPCs disappeared, leaving only the ground and floating names. The picture now holds on every iPhone, including the iPhone 8…

0.5.60: new Settings, a tidier Diamond shop on phones

Settings are rebuilt: every line is a switch with a short note under it, in clear groups; Graphics has Low, Medium and High to set everything at once, every tab has Restore defaults, and Sound has a mute for the…

0.5.39: the Guild Vale and Vale Sieges

Guilds have much more to do together. Guild Boss Hunt: once a week the leader or an officer calls a world boss into the guild's own arena at the Waymaster. Daily guild tasks pay contribution, gold and guild funds.…

0.5.38: the 10v10 Battleground

The 10v10 Battleground opens at level 30: find Marshal Brannoch by the waystone in Dunmarch and go alone or with your party. Blue and Red fight over three beacons on Harrow Field: stand alone at one to light it, hold…

0.5.37: the Echo Tower, a stronger Iron Body

The Echo Tower opens at level 60: Colonel Rurik Dane at the Weave Spire opens floors for your party, with no top floor, each a dungeon growing harder with the week's affixes and a clock, rewards by floor through the…

0.5.35: compare gear in the bag, capes in the wind

The bag compares the picked item with what you wear (stats up in green, down in red, an estimated power), marks pieces stronger than yours with an arrow and pieces you cannot wear in red, and has filter tabs and a…

0.5.33: the sixth class, the Brawler

The new Brawler fights with gauntlets on both fists, fast and in the thick of it, with a stat of its own, Flurry (a chance of an extra punch at half strength). A Novice takes the class at level 10 from Old Tomasz in…

0.5.20: nicer pets and mounts, a ×1.5 map size

Pets and mounts are redrawn with cleaner lines and clearer eyes. Settings → Graphics → Map size gains a ×1.5 step on every screen. Fixed "Cannot draw the map" on Android, where Retry did nothing; refining no longer…

0.5.19: no more black screens in crowded places

Fixed the black screen and crash on phones, and the freeze of a few seconds on computers, when standing among many monsters, as on the Karsten Marches. The in-game clock no longer drifts on some devices: meal timers,…

0.5.17: a steadier server

A small update that makes the connection to the server steadier. The character screen now only says whether the server is online, and the channel list only shows which channels are full.

0.5.15: the Mimic picks up loot, gem sockets on gear

The Mimic, a new loot companion: a small chest that hops after you, out beside your fighting pet, and picks up the gold and items dropped for you nearby. It does not fight but has health of its own; knocked down by a…

0.5.10: channels, a new interface

Channels: each map holds up to 40 people a channel and opens a new one when it fills; switch by hand under the map's name. Events and world bosses happen in Channel 1, and everyone is gathered there as they draw…

0.5.9: the Path-Change Writ, new light

The Class-Change Writ becomes the Path-Change Writ: a class is chosen once, and the writ moves you to another Path of the same class, keeping your level, attribute points and bag; the old kit's skill points come back…

0.5.8: tidier new hunting grounds

The new hunting grounds on the Weave Spire and in Voorn are laid out again: one kind of monster to a ground instead of a few of each strewn about. The Weave Spire: Seam Wraiths on the western plain, Veyrn Engineers…

0.5.2: Break bars, Party Finder, +12 enhancement

Break: striking a boss drains a gold bar under its health — twice as fast while it winds up a blow, and a parry drains it too; emptied, the boss is broken for 5–7 seconds and takes 30% more damage. Named foes: a…

0.5.1: The fifth class, the Bard, and leaderboards

A new class, the Bard: a wandering herald with a trumpet who fights from mid range with notes and waves of sound, and the only class whose songs heal and hearten the whole party within reach. Change class at Florian…

Five new hunting grounds, personal boss loot

Five new hunting grounds with monsters and art of their own: the deep Blackoak wood (levels 9–14), the Far Reedbank south of the Mistmoor river (23–25), the north-west rib field of Dragon Peak (29–30), Hollowfen's…

Version 0.3.20: a livelier start, iPhone launch fix

A Novice now has three skills of their own, opening at levels 3, 5 and 7, and levels up twice as fast below level 10. The first roads are livelier: wolves lie in wait at the den and the brigands' archers shoot first.…

Version 0.3.19: Open Beta — new sound, legendary gear

Zero to Hero opens its Open Beta today, 29/09/2026, free to play on PC and Android. The sound is made anew: every skill has its own, timed to its cast, monsters cry by their kind, footsteps and hooves change with the…

Version 0.3.17: smoother, and a steadier self-update

The server sends less when it is crowded: the path meter is sent only when it changes, broadcasts are packed once, and characters are saved in batches. Fights stutter less, since nothing new is made every frame any…

Version 0.3.16: quests at their places

Arriving is no longer just stepping into a circle: some places have guards to fight when you get there, something to search, points to reach in the right order, a gesture to make, a barrier to break, evidence to…

The Events tab, monster archers draw their bows

Monster archers now draw their bows before they shoot, so you can see an arrow coming. The quest log (J) has a new Events tab: what is running now, the world bosses' timetable and every scheduled event with its start…

Version 0.3.12

Eldmoor's trees are redrawn: limewashed apple trees (one in blossom), a linden and a horse chestnut in limestone planters, clipped hedges with a topiary ball, and hawthorn hedgerows in the fields with white blossom,…

Version 0.3.11

Every skill of the four classes and twelve branches has its own motion and new effects: thicker strokes, afterimages on dashes, marks left on the ground by ultimates. Slashes, stabs, shots and throws stay within 60°.…

Sword and steel

The basic slash is a tight stroke across the chest and no longer sweeps round over the head. Charge ploughs two furrows in the ground, wind tears along behind you, and it ends in a slash that throws sparks. Shockwave…

Fire, frost and spells

Magic Bolt stands still while it fires, with no more jitter. Fireball gathers fire at the tip of the staff and leaves it right on the push, with a ring of heat bursting out. Frost Nova leaves glittering rime and…

Trap redrawn

The Trap is now a real iron trap: saw-toothed jaws, a spring, a chain and a bag of powder with a fuse. Whoever sets it kneels and presses the jaws down; when a monster steps on it, the jaws snap shut in a spray of…

Violet shadows

The second stab hooks in a curve, and the finishing stab has a violet shadow chasing it and a flash at the knife's point. Throwing Knives throws with both hands at once. Shadowstep leaves an afterimage where you…

Afterimages and ultimate marks

Every branch dash leaves afterimages in the skill's colour: the Guardian's gold, the Knight's steel (horse and all), the Windranger's wind green, the Assassin's violet. Ultimates leave marks on the ground: the…

60° attacks, shooting between skills, mana

Slashes, stabs, shots and throws no longer go straight up or down: aim steeper than 60° and the blow goes at 60° towards the side the character is facing. Rangers and Mages fire basic attacks between skills, as…

Language switch, arrows, tutorial

Switching between Tiếng Việt and English no longer leaves monster, NPC or portal names or chat lines stuck in the old language. Arrows no longer fly out behind you when aiming nearly straight up. Drawing a bow and…

Version 0.3.10

Pick Tiếng Việt or English on the login screen or in Settings and it switches at once, no reload needed: the interface, server messages and all content (quests, NPCs, items, skills, maps) come in both languages. Drag…

Version 0.3.9

Escorts get ambushed and can fail; target lock on phones; a tidier phone interface; Guide no longer stutters; the iPhone version can reach the server; many names changed to be clearer.

Escorts get ambushed

Eight escorts now meet ambushes on the road: wolves, brigands, marsh beasts, the dead under the grass, the Church's burning parties. The escorted have a health bar and stop to wait while you clear the way, and if…

Target lock

Drag the attack button onto a target and let go to lock it: attacks, skills and facing all follow it, even on the run. Tapping the attack button is still a basic attack. The skill aim line is a row of pixel arrows,…

iPhone login, Guide, names

The iPhone version can reach the server and no longer hangs on «Opening the gate…». Guide rides smoothly, without jerking back every second. Many old names were changed to be clearer: Wend the Woodcutter, Florian the…

Version 0.3.8

Skill effects are all redrawn in the world's own pixels: hits, projectiles, each weapon type's slash, each branch's own effect layer by its material, and status marks. Hits and projectile blasts show in front of the…

Version 0.3.7

Fixed hitting the invisible escort cart in Blackoak Wood (damage numbers appearing in empty space) and pets pouncing on it. Carts and columns of people on foot cast shadows that fit, and no longer look as if they are…

Version 0.3.6

Characters, held weapons, monsters above level 30 and the 60 branch skill icons are redrawn to the new standard.

Clothes, hair, helms and weapons with depth

Cloaks have folds, limbs and tunics are shaded, and faces have a nose bridge and cheekbones. Hoods, masks, closed helms and hair are no longer one flat patch of colour. All 68 held weapons have a new outline and more…

Monsters above level 30 redrawn

The 26 beasts of Chapters 5–8 have their own wind-up for every attack; the Elder Treant is drawn at its proper size. The 21 humanoid monsters, from Major Wrenn to Sable and Sarkaine, wear their region's colours and…

Branch skill icons

The sixty skill icons of the twelve branches are redrawn, each family on its base class's background.

Version 0.3.5

Old monsters redrawn, new mounts and pets, a pixel interface in every window, new skill icons, and portals between regions that face the right way.

The Fire Drake, the Wolf King and old monsters redrawn

The Ashenspire Drake and Cinderwing have their own wind-up for every attack, and new fire and meteors. Fenrir the Wolf King and the whole wolf pack, Hoarfang and the Seep Alpha are redrawn. The Ooze, the Veyrn…

War Horse, Snow Tiger and new companions

The War Horse and the Snow Tiger are redrawn. New: the Karsten Pony (Mother Ilka's quest, the Marches), the Ring Kid (Tomas's quest, Hollowfen) and the Watch Eye (drops Inside the Weave Spire).

Pixel interface

The login screen is Veyrn stone and every window in the game is brass: buttons, fields, tabs, lists, bag slots, bars and scrollbars are all pixel art. The skill icons of the five classes are redrawn.

The draw bar and the rage bar

The bow's draw bar always glows gold when fully drawn, and the branch resource bar (Rage, Guard, Momentum…) turns pale gold when full.

Eight dungeons redrawn

Karath Vel (the deep districts too), Beneath the Barrow, the Archive Below, Inside the Weave Spire, the Village Under the Grass, the Throat, the Mirror City and Dunmarch Gaol: each has its own stone, floor, lamps and…

A new Voorn, Aldermark and Weave Spire

Voorn and the Warden's Garden, Aldermark with its palace and cathedral, both halves of the Weave Spire, and Sable's Old Salt Post are all redrawn from scratch.

Wading through Mistmoor

The shallow water, reeds and bulrushes of the marsh and Cauldron Isle can now be waded through. No more invisible obstacles: wherever you are blocked, something stands there.

Version 0.3.0

It plays like an MMORPG now: day and night, weather, daily and weekly quests, a login calendar, world bosses, dungeon difficulties, friends and whispers. There is an Android version and a test iPhone version with…

Day, night and weather

The sky lightens and darkens with the server's clock; at night lamps, fires and windows light up by themselves. Rain, snow and fog by region — neighbouring maps share one sky. Trees sway in the wind, water glints,…

Daily and weekly quests, and the login calendar

Some tasks can be done again every day or every week (they reset at 5 a.m., and a new week starts on Monday). The login calendar is per account; log in on consecutive days to collect rewards.

World bosses and dungeon difficulty

Four world bosses appear on a schedule in Blackoak Wood, the marsh, Ashenspire Peak and Voorn, with more health the more people are there; a clock on the HUD tells you when the next boss is due. Dungeons have a…

Friends, whispers, inspecting gear

Make friends, see when they are online, whisper in private, inspect other players' gear, block or mute players, and report harassers. Chat has a word filter. Hold Shift and right-click a player (or long-press on a…

An Android version, full-screen PC

There is an Android version: a joystick, a cluster of skill buttons, drag to aim, auto-aim. The PC version opens full screen (F11 or Settings → Graphics to go back to a window). Your login is kept between sessions.

The world redrawn

Eldmoor with its limestone walls, Blackoak Wood, Dunmarch, Mistmoor marsh, Hollowfen, the Marches, Grimwald's brigand camp, the Survey Wreck, Cauldron Isle and Gravemoss Mine each have their region's own palette and…

Zero to Hero on iPhone

A test iOS version: a joystick, a cluster of skill buttons, hold a button and drag to aim the skill, an interface compact enough for small screens, chat that floats above the keyboard, and vibration when you strike.

Sharper characters

Every character is repainted: shading by material — cloth, leather, mail, plate, dragonscale; softer outlines; faces that read easily; hair and cloaks in clear shapes. Crowds and carters are now drawn in the same…

Weapons and armour up to level 60

32 new swords, staves, bows and daggers from level 20 to 60, and three armour sets: Dunmarch, Hollowfen Ash and the Weave. Hald the Smith has opened a forge in Reedford.

A set of its own for each of the 12 branches

Each branch has a four-piece set: the helm and boots drop in the Chapter 6–7 dungeons, the gloves and charm are crafted at the Master. Wearing the full set changes the branch's own mechanic.

New pets and mounts

Barrow Raven, Heron Chick, Ash Salamander, Archive Ferret, Lantern Moth; and ride the Bog Elk, the Highland Ibex, the Pale Stag and the Seam Drake.

Holding your facing through a skill

Dashing skills and projectile skills keep your facing until the blow is over. Revenants the Dark Mage raises from archers stand back and shoot arrows.

Weekly dungeon lockout and blocking players

Dungeon boss loot can be won once a week per difficulty, resetting on Monday morning. You can block or mute players and report those who break the rules.

Busier towns

The server now works in parallel, so one town holds about 300 people and still runs smoothly.

Eldmoor follows the ending

The square changes with your choice in Chapter 8: tents, scaffolding, ash, or lamps gone dark.

Combat sounds

Every weapon has its own swing sound, and critical hits ring louder. Blackoak Wood has new music.

Version 0.2.0

The stash; guilds and PvP; crafting and enhancement; the last branch mechanics; and the lasting consequences of world events.

The last branch mechanics

The Knight fights from the saddle, and is thrown off by a heavy blow or a stun. The Sniper's fully drawn shot aims at a weak point. An awakened Dark Mage raises the monsters it has just killed as revenants in their…

World events

Eight great events take place across the whole server, and their outcomes change the world for good.

Awakening at 60, self-update, sound

At level 60 every branch awakens: its signature skill changes shape entirely. The PC version downloads new versions itself and installs them when you restart. There is background music and ambient sound for each region.

Eight chapters

From Eldmoor and Blackoak Wood, through Mistmoor marsh, Dunmarch and Ashenspire Peak, Hollowfen, the Karsten Marches and Aldermark, over to Voorn beyond the Cut, and on to the Weave Spire. Over a hundred quests, many…

Parties and dungeons

Form a party of 1–4; each party enters a copy of the dungeon all its own. Quit the game inside a dungeon and next time you wake at its door.

Quests in conversation

Take and hand in quests right in conversation with NPCs. There are branching choices, escorts of people and carts, timed tasks, and bosses you can spare instead of killing — and that choice opens up other stories…

Statuses and weighted blows

Poison, chill, burn, curse, snare and marks stack on monsters, and some skills make them burst. Monsters lay statuses on players too. There are channelled skills, traps that wait to be stepped on, blows that hit…

Twelve branches

At level 30, swear an oath to a Master in the Dunmarch training yard to join a branch: Guardian, Berserker, Knight, Archmage, Frost Witch, Dark Mage, Sniper, Windranger, Beastmaster, Assassin, Shadow Dancer,…

Four classes and the Novice

Every character starts as a Novice and can wield any low-level weapon. At level 10, take the class change quest: Warrior (sword), Mage (staff), Ranger (bow) or Rogue (dagger), each with five skills that open as you…

Version 0.1.0

The first version of Zero to Hero: a 2.5D pixel-art action MMORPG in an old European land. Start as a nameless Novice in Eldmoor, pick one of four classes, apprentice yourself to one of twelve branches, and follow…

Play Zero to Hero for free

Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB