Action combat
Aim, dodge and roll yourself. Monsters wind up their blows — read the beat and live.

A 2.5D pixel-art action MMORPG. Walk into Eldmoor a nameless traveller and leave the hero of the realm.
Free to play · Play with friends · Version 0.5.76
Or download the game now »Aim, dodge and roll yourself. Monsters wind up their blows — read the beat and live.
Spare the boss or not? Each ending changes what NPCs say, opens hidden quests and reshapes the map.
A copy for every party, three difficulties from Normal to Nightmare, a weekly lockout on boss loot.
They rise on a timetable and the whole server fights them. World events that run for days.
Found a guild, make friends, whisper, duel, or raise the PvP flag outside safe ground.
Forge gear from the recipes bosses drop, enhance it and keep a stash.
Pets fight beside you and evolve; ride across the regions on a mount.
Lamps come on at dusk; rain, snow and fog — every region its own sky.
Touch controls made for Android, on the same server as the PC game.
Everyone starts as a Novice. Choose a class at level 10, swear to a branch at 30, awaken at 60.
Heavy armour and a sword. Charges the front line, cleaves wide and holds the crowd.
Level 30 paths
A scholar of the Silver Tower, commanding fire, ice and teleportation. Devastating area damage.
Level 30 paths
A hunter of the deep woods, swift and precise with the bow. Keeps distance, lays traps, rains arrows.
Level 30 paths
A shadow with twin daggers. Strikes fast, crits hard and slips through foes like a shade.
Level 30 paths
A wandering herald with a trumpet. Fights from mid range with notes and blasts of sound, and the only one whose songs heal and hearten the whole party.
Level 30 paths
A pit fighter with gauntlets on both fists. Fights up close in chains of blows, sturdier than a rogue and quicker than a warrior.
Level 30 paths
Browse every class and branch and see the details of each skill — from basic attacks to level-60 awakenings.
Browse all classes and skills →
75 kinds of monster, from the oak wood to the Weave Spire — point at one to make it strike.
Drawn straight from the game's own maps, pixel for pixel — from the first town to the far side of the Cut.




In quests where you show items to an NPC (such as The Letter That Came Late), handing over an item you had already shown made the NPC call it the wrong thing, so many of you thought you had been refused and abandoned the quest. Now the NPC recognises it, items already shown are marked (shown) in the list, and after each one the NPC tells you exactly what is still missing.
Leaving a Guild Convoy run (the Leave button, walking through a gate, quitting the game or being sent back after a win) sometimes left the Convoy panel on screen, and pressing Leave again did nothing. Now the panel closes as soon as you leave the road or change map.
On phones, a very fast skill swipe (especially while running and fighting) was sometimes read as a tap, so the skill flew at the nearest monster or where you were facing instead of where you swiped. Now the point where your finger lifts counts too, so a swipe goes the right way however fast it is.
Zero to Hero is in Open Test: sign up with your e-mail for an account and the download link, or download now and make an account on the login screen.
» No account yet? Join the Open Test at the top
» PC: run the Setup file. If Windows SmartScreen warns, pick "More info" → "Run anyway".
» Android: press Download for Android, accept the testing invite, then install Zero to Hero from Google Play.
» iPhone: install Apple's TestFlight app first, then press Install on iPhone and pick "Accept" → "Install".
» Mac: open the DMG and drag Zero to Hero into Applications.
Found a bug, got a question or an idea? Join the game's Discord — for a bug, post in #báo-lỗi what you were doing, on which device (PC, Mac, iPhone or Android), and attach a screenshot if you can.
discord.gg/SatYKtwS7CJoin the Discord