The basic slash is a tight stroke across the chest and no longer sweeps round over the head. Charge ploughs two furrows in the ground, wind tears along behind you, and it ends in a slash that throws sparks. Shockwave swings wide; its wave is as broad as the lane it cuts and leaves just as the blade sweeps across — monsters are no longer hit before they see the wave. Whirlwind whips wind and dust round the feet, and every turn throws out a gust. War Cry stamps up dust, then raises the sword and shouts. Judgement raises the sword and gathers light into a star, then drives the sword into the ground: a shaft of light comes down and eight glowing cracks run out.