Dungeons have a new Solo difficulty for players on their own: much softer bosses and half the experience; bosses drop gear and gold but no weekly boss materials, recipes or pets, and spend no weekly lockout — party runs on Normal or Hard are still the way to the weekly loot. Monsters from level 31 drop armour and jewellery again: the Ash set at 31–38, class sets of level 40 at 39–46, and class sets of level 50 from 47. The flooded marsh has all its hunting grounds back (two marsh-wolf packs and a new slime field on the west bank). The Tome adds six tiers to every page, up to 5,000 kills, the 5,000th giving boss damage. Assassin: Backstab blinks to a point you pick within reach (on a phone, drag the skill button to pick it), and Death Mark hits up to 3 targets. On phones the potion, food, mount and pet buttons are bigger and further apart, with an Item button size slider in Settings. The server has started recording anonymous play data (time to kill, boss fights, gold earned…) to balance the game on real numbers; no names or messages are kept. A failed enhancement now drops 2 levels from +7 and 3 levels from +8 up; the pity bar and Lucky Stones stay. Enhancement has its own effects: on success the anvil flashes and throws sparks, on failure it shudders and smokes, and from +7 up the whole map sees a beam over you.