The Class-Change Writ becomes the Path-Change Writ: a class is chosen once, and the writ moves you to another Path of the same class, keeping your level, attribute points and bag; the old kit's skill points come back to spend on the new one. The Berserker's Blood Charge lunges again and the whole kit hits about 20% harder. World bosses get an after-work round (17:15–18:45). Night light is redone, humanoid monsters run and swing like characters, quest chests have their own looks and the Eldmoor Training Yard is dressed anew. A new meal, the level-55 Lord's Pie, at the Voorn cook. Gear sets remember the attribute points added after saving, fights start smoother, and the music volume slider works on iPhone. With a few small fixes.
0.5.9: the Path-Change Writ, new light
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Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB
