The Class-Change Writ becomes the Path-Change Writ: a class is chosen once, and the writ moves you to another Path of the same class, keeping your level, attribute points and bag; the old kit's skill points come back to spend on the new one. The Berserker's Blood Charge lunges again and the whole kit hits about 20% harder. World bosses get an after-work round (17:15–18:45). Night light is redone, humanoid monsters run and swing like characters, quest chests have their own looks and the Eldmoor Training Yard is dressed anew. A new meal, the level-55 Lord's Pie, at the Voorn cook. Gear sets remember the attribute points added after saving, fights start smoother, and the music volume slider works on iPhone. With a few small fixes.