A capped stat past its ceiling no longer loses the excess: it turns into a stat that does the same job (extra crit into crit damage, extra armour pierce into damage bonus, extra block into boss resist, extra boss resist into health…), and on again if that one is full too; the character sheet says where the excess goes. A party leader can hand the lead to another member (Lead on the party frame, the player menu or /nhuong name), and a member who presses Follow the leader walks after them by themselves, through portals to other maps too; moving stops it. On PC, archers get a shot-mode slot on the skill bar (key 8): draw, or hold the left mouse button to keep shooting as on phones. On phones, a quick skill tap whose finger slid a little now goes at the locked target instead of flying off or being lost, and a dash tapped while holding the stick goes along the stick to get away. Fighting a boss against a wall or the map's edge, the camera leans towards it to show it whole, and trees and pillars covering it fade as they do over your character. Titles now show above the character's name. The Wheel has a guarantee of its own for the Mimic: if 180 spins bring none, that spin brings it, counted per character.