The Knight, Berserker, Assassin and Beastmaster hit much harder (10–20% more on every blow), and the Archmage's skills 10% softer. The Mage and its three paths spend 25% less mana on every skill. The Elder Treant in Voorn drops more scrolls of the looter's own class. The Knight is thrown from the saddle only by a blow of 18% of its health, and never while charging. The Berserker's Blood Fiend lasts a fixed 12 seconds. The Guardian builds Guard from blows taken too. The Skald's anthem lasts longer after each War Hymn. The awakened Archmage's Trinity Convergence bursts harder and wider, and Black Hole sets it off. The Sniper's weak spot is easier to see. Over a hundred skills have a cast sound of their own. The fires in Dawnhold and the forge in the Blackoak brigand camp really flicker. Less stutter when a fight starts. On phones, a long press on a player on the left half of the screen opens the menu too.
0.5.32: path balance, cheaper Mage spells, a steadier Knight, a sound for every skill
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Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB
