The bag compares the picked item with what you wear (stats up in green, down in red, an estimated power), marks pieces stronger than yours with an arrow and pieces you cannot wear in red, and has filter tabs and a name search. Capes flutter in the wind, and every tier of Warrior armour has its own cut. Dungeon bosses from level 15 are tougher, with 2 more minutes on the dungeon clock per boss. The Windranger loses some attack speed and its extra arrow; the Spellsinger, Berserker, Knight and Assassin hit harder. Power is reckoned again so every class stands level in the same gear, and it no longer drops when gear wears out. The spots to hold in boss mechanics are easier to see. New Novices start with level-1 gauntlets. A skill pressed right after a dash goes where the mouse points. The game runs smoother in crowds and big fights.