Bard

A wandering herald with a trumpet. Fights from mid range with notes and blasts of sound, and the only one whose songs heal and hearten the whole party.

Base skills

CallLv 1

Blows a sharp note that flies in the aimed direction.

CD: -Mana: -
Chord BlastLv 10

Blasts a hard chord: a wall of sound bursts out in front, hitting every foe in a wide arc and knocking them back.

CD: 5sMana: 12
DiscordLv 14

Blows a sour chord that flies through every foe in its path, leaving each Dazed: slowed and its blows softened, up to 3 stacks.

CD: 7sMana: 16
Song of MendingLv 18

Song: heals the Bard and every party member nearby for 18% of their max Health, and raises their Defense for 8 seconds.

CD: 18sMana: 28
CrescendoLv 24

Ultimate: the song swells over the target point and breaks on it three times, the first beat stunning.

CD: 22sMana: 40
Ballad of ValorLv 12

Song: a marching ballad that raises Attack, Attack speed and Move speed of the Bard and every party member nearby for 15 seconds.

CD: 30sMana: 26

Skald

The war-chanter: plays the front of a fight, and every blow keeps the beat. The fuller the Tempo, the harder the whole party hits.

Tempo · Maximum 10

Every blow that lands keeps the beat, up to 10 Tempo. War Hymn spends all of it, each point making the hymn 8% harder.

CallLv 1

Blows a sharp note that flies in the aimed direction.

CD: -Mana: -
Riot ChordLv 30

Blares a chord into the front rank: every foe in a wide arc is struck and thrown back.

CD: 4.5sMana: 14
Marching BeatLv 32

Charges forward on the beat, trumpet blaring, striking everything on the way.

CD: 6sMana: 18
War HymnLv 34

A hymn roared over the din: strikes every foe around and stuns them. Spends all Tempo, each point making it 8% harder.

CD: 12sMana: 30
Thunder RefrainLv 36

Ultimate: a refrain like a war drum beats down on the target point four times, stunning on every beat.

CD: 26sMana: 55
Battle CadenceLv 30

Song: a drumming march that raises Attack and Attack speed of the Skald and every party member nearby for 15 seconds.

CD: 35sMana: 30

Level 60 awakening: Anthem

While Tempo is full, and for 8 seconds after every War Hymn, the beat shakes the ground on its own: every 2 seconds a pulse strikes every foe within 70 units at 60% of a Riot Chord.

Minstrel

The healer: keeps the party standing. Holding the note gathers Grace, and the dawn hymn pours all of it into one great heal.

Grace · Maximum 100

Standing still gathers 8 Grace a second and every song gives more, up to 100. Hymn of Dawn spends all of it, each point making the heal 1% greater. Revive (its own key) raises the nearest fallen party member within reach where they fell, with 30% of their Health and Mana; once a minute.

CallLv 1

Blows a sharp note that flies in the aimed direction.

CD: -Mana: -
Soothing NoteLv 30

A soft, carrying note that passes through every foe in its line (each after the first takes 70%) and gives 15% of the damage back to the Minstrel as Health.

CD: 3sMana: 12
SanctuaryLv 32

Song: rings a circle of calm round the Minstrel: every party member nearby heals 8% (the Minstrel itself half that) and gains Defense and Resist for 10 seconds.

CD: 16sMana: 30
Hymn of DawnLv 34

Song: a hymn like first light heals every party member nearby for 12% of their max Health (the Minstrel itself half that). Spends all Grace, each point making the heal 1% greater.

CD: 20sMana: 40
LullabyLv 36

Ultimate: a slow lullaby falls over the target point; every foe there is struck, put to sleep for 2.5 seconds and left Dazed.

CD: 15sMana: 50
Chorus of WardsLv 30

Song: a chorus that raises Defense, Resist and max Health of the Minstrel and every party member nearby for 20 seconds.

CD: 40sMana: 30

Level 60 awakening: Requiem Refused

Once a minute, another party member within 200 units who would fall is held at 1 Health instead and healed for 25% of their max Health.

Spellsinger

The enchanter: bends the enemy with dissonance until it reels, then resolves the chord and breaks everything that is dazed.

Dissonance · Maximum 6

Basic attacks leave foes Dazed, up to 3 stacks, and every blow that lands builds Dissonance, up to 6. Resolution bursts every Dazed stack it hits and spreads half to the bodies around.

CallLv 1

Blows a sharp note that flies in the aimed direction.

CD: -Mana: -
Siren CallLv 30

A call no foe can ignore: the wave pulls the first foe it strikes toward the Spellsinger and leaves it Dazed.

CD: 6sMana: 16
Echo CanonLv 32

A note that sings itself again twice, a quarter second apart, each echo at 60%.

CD: 4sMana: 14
ResolutionLv 34

The chord resolves: a blast in a cone that bursts every Dazed stack on what it hits for 90% Attack each, throwing half of them onto the bodies around.

CD: 9sMana: 24
Maelstrom AriaLv 36

Ultimate: an aria that whirls at the target point, dragging foes into its middle on every beat and leaving them Dazed. Spends all Dissonance, each point 10% harder.

CD: 28sMana: 60
False TuneLv 30

Buff: a tune that is almost right, and wrong where it hurts; raises Crit chance and Crit damage for 20 seconds.

CD: 45sMana: 26

Level 60 awakening: Unending Canon

Every third skill echoes once on its own 0.3 seconds later, at half its power.

Play Zero to Hero for free

Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB