Rogue
A shadow with twin daggers. Strikes fast, crits hard and slips through foes like a shade.
Base skills
Stabs rapidly with daggers, reaching up to 2 foes: the nearest takes the full blow, the other 30%. The third hit strikes deep for heavy damage.
Turns to shadow and dashes forward, slashing all foes around the landing point.
Hurls 3 blades in a fan in the aimed direction.
Drops a smoke bomb underfoot: stuns nearby foes and makes you immune to damage for a moment.
Ultimate: dashes through the enemy line, leaving death marks that detonate shortly after, dealing massive damage and stunning.
Buff: shrouds the body in shadow, increasing Attack, Move speed and Crit damage for 20 seconds.
Assassin
Hides, strikes from behind, marks then executes. Damage depends on position.
Killer Instinct · Maximum 5
Basic attacks stack Death Marks on foes. Backstab hits harder from behind; Death Mark consumes the marks to execute low-health targets.
Stabs rapidly with daggers, reaching up to 2 foes: the nearest takes the full blow, the other 30%. The third hit strikes deep for heavy damage.
Blinks to the spot you pick within reach and stabs the nearest foe there, twice as hard from behind, stunning it for a beat and leaving one Mark.
Cuts a deep gash: the wound bleeds over 4 beats in 2 seconds and leaves 2 stacks of bleeding Mark.
Dashes through darkness, cutting the first 2 foes in the path and leaving Mark on each.
Ultimate: dashes through up to 3 foes, bursting every Mark on them (the more marks, the deeper the blast), then the mark of death strikes them a moment later. Spends all Killer Instinct for a harder blow, and hits far harder on a foe below 30% health.
Buff: focuses all killing intent, increasing Attack speed, Crit chance and Crit damage for 20 seconds.
Level 60 awakening: Death Mark Cycle
If Death Mark scores a kill, it resets at once: a body that falls to Death Mark (within 1.2 seconds of the lunge) refunds the skill's full cooldown, so the next may die the same way.
Shadow Dancer
Dodges at the perfect moment to leave a double, teleports and counters. The hardest Path, and the most elegant.
Shadow · Maximum 3
Five landed hits gather one Shadow, up to 3, and once gathered they do not fade. A dodge timed to the moment a blow lands negates all damage and earns a full Shadow; Mirror Step creates one more. Thousand Shadows spends them all for repeated strikes.
Stabs rapidly with daggers, reaching up to 2 foes: the nearest takes the full blow, the other 30%. The third hit strikes deep for heavy damage.
Vanishes and reappears a short way ahead, cutting everything round where it lands. The shadow left in the old spot whirls its blades three times round itself, then bursts, cutting everything near it.
Spends 1 Shadow (none, no cast): three phantoms swing their blades round the body one after another, and the whole flurry echoes once at 60%.
A cut from where none would expect, its echo following a moment later at 35%.
Ultimate: spends every Shadow (at least one), each making it 25% harder; a swarm of phantoms strikes in one place, then echoes twice — none can tell which is real.
Buff: takes on a shadow's form, increasing Move speed and Crit damage for 20 seconds.
Level 60 awakening: Shadows Unbound
Shadows fight on their own: in combat, each gathered Shadow steps free as a double that seeks the nearest foe within 100 units and strikes every 1.4 seconds for 45% Attack — spending no Shadows. Each double has a body and a health bar of its own (20% of the Shadow Dancer's Health): monsters can strike it, and a double struck down costs the Shadow it stood for. They fade when the fight dies down.
Venomancer
Stacks poison then detonates it, spreading to the crowd. The longer the fight, the greater the advantage.
Toxin · Maximum 5
Basic attacks and venom arts stack up to 5 layers of Poisoned. Venom Burst consumes the stacks for instant damage, then spreads half the stacks to nearby foes.
Stabs rapidly with daggers, reaching up to 2 foes: the nearest takes the full blow, the other 30%. The third hit strikes deep for heavy damage.
Hurls three venom-tipped darts; each applies one stack of Poisoned that seeps over 6 seconds.
Places a venom flask underfoot. A foe that steps on it shatters the flask, blanketing the area in fumes: stuns for a beat and applies 2 stacks of Poisoned.
Tosses a venom flask at the target point; a green cloud lingers for a few seconds, adding one stack of Poisoned with each beat.
Ultimate: bursts every Poisoned stack on the foes caught in the blast and throws half of them onto everything nearby. Spends all Toxin, each point making it 15% harder.
Buff: coats the blades in venom, increasing Attack and Attack speed for 20 seconds.
Level 60 awakening: Contagion
The plague spreads on its own without detonation: every 1.5 seconds, any body past half its poison passes it on, raising the nearest foe within 60 units that has less to the same depth.
