The server sends less when it is crowded: the path meter is sent only when it changes, broadcasts are packed once, and characters are saved in batches. Fights stutter less, since nothing new is made every frame any more (damage numbers, dash trails, name labels). Fixed party members sometimes going out of step, timed quests now keep the server's clock, and a few lines stuck in Vietnamese when playing in English. On PC, the self-update no longer fails with "Failed to uninstall old application files": the installer closes the old game before removing it.