A new class, the Bard: a wandering herald with a trumpet who fights from mid range with notes and waves of sound, and the only class whose songs heal and hearten the whole party within reach. Change class at Florian in Eldmoor from level 10; Novices now start with a Tin Trumpet and three trumpet skills of their own. From level 30, Master Corin in Dunmarch teaches three branches: the Skald (builds Tempo by landing blows and makes the whole party hit harder), the Minstrel (gathers Grace while standing still, heals the party, and once awakened saves a mate from death once a minute) and the Spellsinger (stacks Dazed and bursts it; once awakened every third skill echoes by itself). Fourteen trumpets, a doublet armour line of its own, branch trumpets and gear, and Legendary sets. A Bard in the party gives everyone 5% Attack speed and 4% Move speed. New leaderboards (the ; key): level, combat power, achievement points and the guild war, filterable by class. Balance: monsters up to level 15 are 25% weaker, 16–20 5–15% weaker; mages regain mana faster; Flame Lance and Ice Shard keep 70% after the first target; swords cleave up to 3 foes. The smith repairs single pieces, crafting accepts worn gear, and a new Wolfhide set. Gear of another class or branch left on after a change no longer counts.