Levels 1–11 need only a quarter of the exp they did; against 0.3.36, levelling is 1.5 times as fast at levels 12–29, 3.5 times at 30, 5 times at 40 and 8 times at 50. An easier start: monsters of levels 21–29 are 10% weaker, low-level monsters drop more gold, starting gear in the shops is half price, and gear lasts twice as long (mending a fully worn piece costs the same as before). Gold grows by region: level-40 monsters drop 2.2 times as much, level-60 ones 3.3 times. Armour and magic resist now come only from the body piece; helms, gloves, boots, weapons, jewellery and set bonuses give health instead, and blows on players are softened by armour against the attacker's level. Enhancing: +1 to +3 never fails; a failure from +4 loses only 2 levels and from +8 3 levels, never straight back to +1, and the Mastery bar keeps up to the level that failed. Skills: Blood Fiend no longer lasts forever, Beast Fusion lends fewer stats, Rogues and Assassins no longer clear packs but hit single targets harder; Mages, Frost Witches, Knights, Windrangers, Dark Mages, Skalds and Spellsingers are stronger. The Minstrel can farm, earns exp from healing, and has a Revive button that raises a fallen mate where they lie (once a minute).
Faster levelling, armour on the body piece only, safer enhancing
Play Zero to Hero for free
Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB
