Five new hunting grounds with monsters and art of their own: the deep Blackoak wood (levels 9–14), the Far Reedbank south of the Mistmoor river (23–25), the north-west rib field of Dragon Peak (29–30), Hollowfen's north-east spur (34–38) and the Marches' north road (43–46). Boss fights count contribution fairly for every class: damage, blows taken, healing and songs, and everyone who took part sees a Fight Report afterwards. Weekly bosses drop loot for each contributing member, so one run is enough for the whole party; someone who stood idle gets nothing and is not locked out. World-event bosses drop gear for the top contributor, and only potions when the event is lost. A boss pulled too far runs home but keeps its health and everyone's contribution. Phones: a new button beside Attack while holding a bow switches between Charge (hold and release for one strong shot) and Rapid (hold to keep shooting). Adventurer's Tome: monsters have 6 milestones, bosses and minibosses pages of their own, and world bosses too. Maps are no longer inside the install: the server sends the regions a character can enter. Fixes: reconnecting no longer loses the party; drops, summons and pets no longer cross to the far river bank; the treasure map says "Very hot" when you stand on the dig spot; the Target button always locks the nearest monster; repeated notices no longer stack; a few security fixes.