The Guild Convoy, a new weekly guild event: a guild leader or officer registers with the Waymaster, guilds are paired on Sunday evening, one guards a cart on its way to Dunmarch and the other tries to take it. The guards pick the cart's starting point in secret, both guilds fight on the road itself, and dying costs nothing; win or lose, there are guild points and reward letters. The Ashenspire Drake and Cinderwing are redrawn and now take to the air in turns: while a dragon flies only ranged blows and falling spells reach it, and in return the dragons are weaker than before. Every region has its own colour, blows have recoil and shake along their direction, and the screen's edge turns red when you are near death (Reduce flashes turns it off). The Frost Witch is stronger, and bosses are frozen for less time and no longer over and over. On phones, shots and skills aim at monsters along the stick without locking a target, and ground skills can be dropped at your feet. Ask to join someone's party from the player menu; leaving a dungeon no longer leaves the party, and the fallen in a dungeon may go back to town once every boss is down. The level leaderboard shows the percentage to the next level; an offer put off with Later can be opened again; with Ambient lights off only torches and lamps are dimmed, and the night stays dark.
0.5.12: the Guild Convoy, flying dragons, a finer-looking game
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Download for PCWindows 10/11 · 64-bit · updates itself · 144 MB
Download for AndroidThrough Google Play · Android 7 or later
Install on iPhoneThrough TestFlight · iOS 15 or later
Download for Mac (Apple Silicon)macOS · M1 or later · updates itself · 161 MB
Download for Mac (Intel)macOS · Intel Macs · updates itself · 168 MB
